MARK FERRER
Digital Artist

HELLO!
I am a seasoned artist with many years of studio experience under my belt, working on film, TV, animation, and video games. I have worked in several locations from Los Angeles to Vancouver, Montreal, Austin, and Atlanta. I am eager to step up to the challenge of becoming better at the things I am passionate about: creating artwork, sharing ideas, learning new things, and most of all, working with others who are just as enthusiastic!
I am able to relocate to wherever the job site may be on relatively short notice, within reason of course! In addition, I also am able to work remotely via gigabit internet connection.
If you have any questions, please feel free to ask me!
LIGHTING ARTIST | HALON ENTERTAINMENT
December 2021 - May 2025 | Atlanta, GA
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Performing various lighting and compositing tasks for the purposes of making key art renders of in-game assets for use in marketing for cosmetics and battle passes, social media, and in-game UI. Responsibilities include: posing and lighting game assets within Unreal Engine 5, problem solving involving materials, textures, FX, and other factors to achieve the desired final result, compositing renders utilizing After Effects and Photoshop for final images.
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Utilizing Jira and ShotGrid to track asset assignment progress and to collaborate with other artists and members of production to help ensure lighting and comp tasks are finished in a timely manner and are up to client specification.
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Credits: Fortnite
COMPOSITOR | FUSEFX
July 2021 | Atlanta, GA
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Performed various compositing tasks using Nuke. Tasks included: compositing CG elements, tracking, rotoscoping, paint work, and blue/green screen matte extractions.
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Utilized proprietary software to track shot progress and to collaborate with other artists and members of production to help ensure shots are finished in a timely manner and are up to client specification.
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Credits: Project To Be Announced
COMPOSITOR | FLOYD COUNTY PRODUCTIONS
March 2020 - June 2021 | Atlanta, GA
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Performing various compositing tasks using Blackmagic Fusion. Tasks include: compositing various 2D animation and background elements ingested from Photoshop and Toon Boom Harmony, 3D projections, rotoscoping, and compositing 3D CG multi-pass elements.
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Utilizing ftrack to track shot progress and to collaborate with other artists and members of production to help ensure shots are finished in a timely manner and are up to client specification.
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Credits: Marvel's Hit Monkey
COMPOSITOR | MPC
October 2019 - December 2019 | Montreal, QC
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Performed various compositing tasks using Nuke. Tasks included: compositing various elements, CG element/AOV integration, color matching to similar shots in a sequence, tracking, rotoscoping, paint work, and blue screen matte extractions.
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Utilized proprietary shot and asset tracking to track shot progress and to collaborate with other artists and members of production in different branches around the world to help ensure shots are finished in a timely manner and are up to client specification.
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Credits: Sonic The Hedgehog
COMPOSITOR | BENTO BOX
April 2019 - May 2019 | Atlanta, GA
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Performed various compositing tasks using Nuke. Tasks included: compositing various elements, tracking, rotoscoping, paint work, and blue screen matte extractions.
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Utilized Shotgun to track shot progress and to collaborate with other artists and members of production to help ensure shots are finished in a timely manner and are up to client specification.
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Credits: Moon And Me
COMPOSITOR | COSA VFX
February 2019 - March 2019 | Atlanta, GA
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Performed various compositing tasks using a combination of programs, such as Nuke and Photoshop. Tasks included: compositing CG elements, tracking, rotoscoping, paint work, and blue/green screen matte extractions.
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Utilized FTrack to track shot progress and to collaborate with other artists and members of production to help ensure shots are finished in a timely manner and are up to client specification.
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Credits: The Orville, Swamp Thing
COMPOSITOR | ROOSTER TEETH
January 2019 - February 2019 | Austin, TX
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Performed all compositing tasks within After Effects such as element layering, tracking, matte extraction and rotoscoping.
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Cooperated extensively using Shotgun with fellow compositors and other departments to ensure deadlines were met.
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Credits: Gen:Lock
DN COMPOSITING ARTIST | MPC
May 2015 - April 2016 | Vancouver, BC and Montreal, QC
Optimized complex 2D Nuke scripts to create compact scripts to client specification.
Extensive use of Nuke and Python scripts, troubleshooting missing elements in comps where needed.
Led artist team to ensure timely asset delivery.
Credits: Monster Trucks | Suicide Squad | The Legend Of Tarzan | X-Men: Apocalypse | Batman V. Superman: Dawn Of Justice | The Finest Hours | The Hunger Games: Mockingjay - Part 2 | Goosebumps
ROTOSCOPE ARTIST | GENER8
January 2015 - March 2015 | Vancouver, BC
Creating mattes and rotoscoping elements utilizing Silhouette FX, Mocha, and Nuke.
Responsible for quality control for shots ingested from outside vendors, while cooperating with all departments to ensure timely asset delivery.
Credits: Pan | Pixels | Insurgent
VFX COORDINATOR | LANE STREET PICTURES
January 2014 - April 2014 | Los Angeles, CA
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Took detailed notes from the Director and Editors of the film for distribution of work to local and remote artists.
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Organized and tracked progress on all VFX shots for the entire film.
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Worked with VFX Producer to communicate with outside vendors regarding newly ingested VFX elements through Aspera to distribute to artists.
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Loaded and Unloaded hard drives for distribution to servers, artists, and outside vendors.
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Pulled DPX plates from raw footage for artists after verifying correct length, time code, and color space with Editors.
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Assisted with tracking and compositing duties within Nuke when time allowed.
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Credits: Isa (TV Movie)
VFX ARTIST | GRAPHIC FILM COMPANY
September 2013 - October 2013 | Los Angeles, CA
Responsible for rotoscoping footage, painting out tracking markers on actors and color correcting mattes within After Effects.
Applied color corrected mattes as projected textures onto animated 3D models within Maya.
Crafted explosion effects involving Maya fluids and particle systems for different scenes throughout the project.
Credits: Night Of The Living Dead: Darkest Dawn
ROTOSCOPE ARTIST | STEREO D
January 2013 - June 2013 | Los Angeles, CA
Creating mattes and rotoscoping elements within Silhouette.
Optimized and cleaned up shots ingested from outside vendors.
Led teammates on difficult tasks that required several artists to complete.
Credits: Iron Man 3 | Star Trek: Into Darkness | Pacific Rim | The Wolverine | R.I.P.D. | Percy Jackson: Sea of Monsters | 47 Ronin | James Cameron’s Deep Sea Challenge 3D
RESUME
Education/Skills
EDUCATION | BACHELOR'S OF SCIENCE IN COMPUTER ANIMATION | FULL SAIL UNIVERSITY
2010-2012 | Winter Park, FL
Focus: Visual Effects, Compositing, and Animation
SKILLS
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Experienced with leading teams, and determining accurate bid times for work tasks.
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Well versed in different aspects of compositing (Element integration, Tracking, Matte Painting, Projections, Lighting).
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Strong ability to learn new software and able to work comfortable in Windows, OS X, and Linux environments.
SOFTWARE
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Maya
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Photoshop
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Silhouette FX
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Nuke
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After Effects
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Mocha
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Unreal Engine 5
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Adobe Premiere
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Niagara
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Jira
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Blackmagic Fusion
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FTrack
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ShotGrid
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Microsoft Office
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Clip Studio